My goal was to learn how to model and texture 3D objects, starting with a soda can as my first project. This project served as an introduction to foundational skills in texturing and animation, focusing on creating a visually clear and accessible design. Additionally, I experimented with Blender’s geometry nodes for the first time, which introduced me to a new level of control over textures and materials. Once the texturing was complete, I transitioned into animating the can, marking my first experience with animation in Blender.
The Process and Challenges
To achieve this goal, I started by modeling a detailed 3D soda can. While the shape itself was straightforward, the real challenge lay in applying textures and materials realistically. This was my first time working extensively with Blender’s node system, which I used to create realistic textures and materials. Through procedural texturing, I was able to experiment with dynamic reflections, metallic sheens, bump maps, and surface details like condensation to enhance realism.
Using geometry nodes introduced a steep learning curve, as I had never worked with nodes before. I had to go through a lot of trial and error to get the textures to behave as expected. One major challenge was ensuring that the can’s design was visually accessible and easy to interpret. Even though a soda can is a simple object, I wanted to make sure that the textures were bold and clear, ensuring that the design would be instantly recognizable to a diverse audience.
Once the texturing phase was complete, I moved on to animating the soda can, which was another first for me in Blender. I began by setting up keyframes to control the motion of the can and gradually layered in more advanced techniques such as timing adjustments, easing curves, and subtle motion effects to make the animation feel more natural and engaging. Initially, my animation felt too static and lacked personality, so I incorporated techniques like a bounce effect and refined the movement to create a more dynamic and lively animation.
Feedback and Iteration
Throughout this project, I relied on YouTube tutorials to understand both texturing and animation techniques in Blender. These tutorials were instrumental in teaching me the basics, which I then applied to my own work.
Additionally, I sought feedback from experienced classmates and online forums. Their insights helped me refine my node setups, adjust reflections, and improve the overall realism of my textures. Feedback on my animation also played a crucial role in refining the movement, leading me to fine-tune my timing and easing curves for a smoother, more natural motion.
What I Learned
This project provided me with essential hands-on experience in both texturing and animation. I learned how to create and apply realistic textures using Blender’s node system, how lighting impacts the final appearance of materials, and how procedural workflows can enhance a model’s visual depth.
On the animation side, I gained a fundamental understanding of keyframing, motion dynamics, and the importance of timing. I also learned that creating textures is about more than just making something look good—it’s about making it clear, recognizable, and accessible. This principle will be crucial for future projects, particularly when working on character models like the gorilla I am developing.
Next Steps
With the modeling, texturing, and initial animation phase complete, my next goal is to create a full scene where the soda can interacts with its environment. I want to experiment with more advanced animation techniques, including simulations for liquid splashes and condensation effects, to push my skills further. This will allow me to explore the storytelling potential of animation and refine my ability to bring 3D objects to life.
Conclusion
Working on this soda can project has been an invaluable experience, giving me my first in-depth exposure to both Blender’s texturing and animation workflows. It not only helped me develop a strong foundation in using geometry nodes but also set the stage for more complex projects in the future. Through iteration, experimentation, and feedback, I’ve gained confidence in my ability to create visually effective 3D models and animations, and I’m excited to continue pushing my skills forward.